#include <stdio.h>
#include <GL/gl.h>
#include <GL/glext.h>

void APIENTRY glBindVertexArrayAPPLE (GLuint A){
printf ("glBindVertexArrayAPPLE",A);
};

 GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint A){
printf ("glIsVertexArrayAPPLE",A);
};

void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei A, GLvoid * B ){
printf ("glFlushVertexArrayRangeAPPLE",A,B);
};

void APIENTRY glVertexArrayRangeAPPLE (GLsizei A, GLvoid * B){
printf ("glVertexArrayRangeAPPLE",A,B);
};

 void APIENTRY glVertexArrayParameteriAPPLE (GLenum A, GLint B){
printf ("glVertexArrayParameteriAPPLE",A,B);
};

