#include <TargetConditionals.h>
#include <AvailabilityMacros.h>


#include <QuartzCore/CVReturn.h>
#include <QuartzCore/CVBase.h>
#include <QuartzCore/CVHostTime.h>
#include <QuartzCore/CVDisplayLink.h>
#include <QuartzCore/CVBuffer.h>
#include <QuartzCore/CVPixelBuffer.h>
#include <QuartzCore/CVPixelBufferPool.h>
#include <QuartzCore/CVOpenGLBuffer.h>
#include <QuartzCore/CVOpenGLBufferPool.h>
#include <QuartzCore/CVOpenGLTexture.h>
#include <QuartzCore/CVOpenGLTextureCache.h>
#include <QuartzCore/CVPixelFormatDescription.h>
