Class Summary |
AnimatedSprite |
Subclass of Sprite that can be animated. |
Background |
Background where Sprites lived. |
CollisionBounds |
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CollisionGroup |
Subclass of CollisionGroupStandard ,
introduce some collision events, such as collision side, and
sprite position after collision. |
CollisionGroupPrecise |
Subclass of CollisionGroup
that calculate precise sprite position after collision. |
CollisionGroupStandard |
The basic standard of collision check,
it only check is the collision occured or not. |
CollisionRect |
Almost equal with java.awt.Rectangle, but use some optimized method. |
GameCursor |
Rich graphics and animated mouse pointer,
replacing standard windows mouse pointer. |
GameFontManager |
Simplify GameFont creation,
also behave as the storage of the loaded GameFont . |
PlayField |
Game arena, behave as the game manager. |
Sprite |
Sprite is a graphical object that have its own behaviour. |
SpriteGroup |
SpriteGroup is a group of sprites with common behaviour. |
Timer |
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