Package com.golden.gamedev.object

Interface Summary
CollisionGroupManager Interface to detect collisions between SpriteGroups.
GameFont The GameFont interface is an abstraction for drawing text into screen.
 

Class Summary
AnimatedSprite Subclass of Sprite that can be animated.
Background Background where Sprites lived.
CollisionBounds  
CollisionGroup Subclass of CollisionGroupStandard, introduce some collision events, such as collision side, and sprite position after collision.
CollisionGroupPrecise Subclass of CollisionGroup that calculate precise sprite position after collision.
CollisionGroupStandard The basic standard of collision check, it only check is the collision occured or not.
CollisionRect Almost equal with java.awt.Rectangle, but use some optimized method.
GameCursor Rich graphics and animated mouse pointer, replacing standard windows mouse pointer.
GameFontManager Simplify GameFont creation, also behave as the storage of the loaded GameFont.
PlayField Game arena, behave as the game manager.
Sprite Sprite is a graphical object that have its own behaviour.
SpriteGroup SpriteGroup is a group of sprites with common behaviour.
Timer