com.golden.gamedev.object.sprite
Class VolatileSprite

java.lang.Object
  |
  +--com.golden.gamedev.object.Sprite
        |
        +--com.golden.gamedev.object.AnimatedSprite
              |
              +--com.golden.gamedev.object.sprite.VolatileSprite

public class VolatileSprite
extends AnimatedSprite

One time animation sprite, the sprite is animated once, and then disappeared, suitable for explosion type sprite.


Field Summary
 
Fields inherited from class com.golden.gamedev.object.Sprite
height, speedX, speedY, width
 
Constructor Summary
VolatileSprite(BufferedImage[] image, int x, int y)
           
 
Method Summary
 void update()
           
 
Methods inherited from class com.golden.gamedev.object.AnimatedSprite
getAnimationTimer, getFrame, getImage, getImage, getImages, getTotalFrame, isAnimate, isLoopAnim, render, setAnimate, setAnimationTimer, setFrame, setImage, setImages, setLoopAnim, setTotalFrame, updateAnimation
 
Methods inherited from class com.golden.gamedev.object.Sprite
forceX, forceY, getBackground, getHeight, getID, getLayer, getMovementTimer, getOldX, getOldY, getScreenX, getScreenY, getSpeedX, getSpeedY, getWidth, getX, getY, isActive, isOnScreen, isOnScreen, move, moveX, moveY, render, setActive, setBackground, setID, setLayer, setLocation, setMovementTimer, setSpeed, setSpeedX, setSpeedY, setX, setY, updateMovement
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

VolatileSprite

public VolatileSprite(BufferedImage[] image,
                      int x,
                      int y)
Method Detail

update

public void update()
Overrides:
update in class AnimatedSprite