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java.lang.Object | +--com.golden.gamedev.object.Sprite | +--com.golden.gamedev.object.AnimatedSprite | +--com.golden.gamedev.object.sprite.VolatileSprite
One time animation sprite, the sprite is animated once, and then disappeared, suitable for explosion type sprite.
Field Summary |
Fields inherited from class com.golden.gamedev.object.Sprite |
height, speedX, speedY, width |
Constructor Summary | |
VolatileSprite(BufferedImage[] image,
int x,
int y)
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Method Summary | |
void |
update()
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Methods inherited from class com.golden.gamedev.object.AnimatedSprite |
getAnimationTimer, getFrame, getImage, getImage, getImages, getTotalFrame, isAnimate, isLoopAnim, render, setAnimate, setAnimationTimer, setFrame, setImage, setImages, setLoopAnim, setTotalFrame, updateAnimation |
Methods inherited from class com.golden.gamedev.object.Sprite |
forceX, forceY, getBackground, getHeight, getID, getLayer, getMovementTimer, getOldX, getOldY, getScreenX, getScreenY, getSpeedX, getSpeedY, getWidth, getX, getY, isActive, isOnScreen, isOnScreen, move, moveX, moveY, render, setActive, setBackground, setID, setLayer, setLocation, setMovementTimer, setSpeed, setSpeedX, setSpeedY, setX, setY, updateMovement |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
public VolatileSprite(BufferedImage[] image, int x, int y)
Method Detail |
public void update()
update
in class AnimatedSprite
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