com.golden.gamedev.genre.platform
Class PlatformSprite
java.lang.Object
|
+--com.golden.gamedev.object.Sprite
|
+--com.golden.gamedev.genre.platform.PlatformSprite
- public abstract class PlatformSprite
- extends Sprite
Rush sprite development, for now this type of sprite is working perfectly,
but it use some inefficient technique (and complex),
maybe not supported in the future.
Designed to hold platform type of game sprite, there are sprite direction,
state of the sprite, and the image frame is fully controlable
by the subclass of this class.
Method Summary |
Timer |
getAnimationTimer()
|
int |
getDirection()
|
protected int |
getFrame()
|
BufferedImage |
getImage()
|
protected abstract BufferedImage |
getImage(int direction,
int status,
int frame)
|
int |
getStatus()
|
protected boolean |
nextFrame(int end)
|
protected boolean |
nextFrame(int start,
int end)
|
protected boolean |
prevFrame(int end)
|
protected boolean |
prevFrame(int start,
int end)
|
void |
render(Graphics2D g,
int x,
int y)
|
void |
setAnimationTimer(Timer t)
|
void |
setDirection(int dir)
|
void |
setDirection(int dir,
int startFrame)
|
protected void |
setFrame(int i)
|
void |
setStatus(int stat)
|
void |
setStatus(int stat,
int startFrame)
|
void |
update()
|
protected abstract void |
updateAnimation(int direction,
int status,
int frame)
|
Methods inherited from class com.golden.gamedev.object.Sprite |
forceX, forceY, getBackground, getHeight, getID, getLayer, getMovementTimer, getOldX, getOldY, getScreenX, getScreenY, getSpeedX, getSpeedY, getWidth, getX, getY, isActive, isOnScreen, isOnScreen, move, moveX, moveY, render, setActive, setBackground, setID, setImage, setLayer, setLocation, setMovementTimer, setSpeed, setSpeedX, setSpeedY, setX, setY, updateMovement |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
PlatformSprite
public PlatformSprite(int x,
int y,
int w,
int h)
PlatformSprite
public PlatformSprite(int w,
int h)
update
public void update()
- Overrides:
update
in class Sprite
updateAnimation
protected abstract void updateAnimation(int direction,
int status,
int frame)
getImage
protected abstract BufferedImage getImage(int direction,
int status,
int frame)
getImage
public BufferedImage getImage()
- Overrides:
getImage
in class Sprite
render
public void render(Graphics2D g,
int x,
int y)
- Overrides:
render
in class Sprite
getFrame
protected int getFrame()
setFrame
protected void setFrame(int i)
nextFrame
protected boolean nextFrame(int start,
int end)
nextFrame
protected boolean nextFrame(int end)
prevFrame
protected boolean prevFrame(int start,
int end)
prevFrame
protected boolean prevFrame(int end)
getStatus
public int getStatus()
setStatus
public void setStatus(int stat)
setStatus
public void setStatus(int stat,
int startFrame)
getDirection
public int getDirection()
setDirection
public void setDirection(int dir)
setDirection
public void setDirection(int dir,
int startFrame)
setAnimationTimer
public void setAnimationTimer(Timer t)
getAnimationTimer
public Timer getAnimationTimer()