com.golden.gamedev.object
Class CollisionBounds
java.lang.Object
|
+--com.golden.gamedev.object.CollisionBounds
- All Implemented Interfaces:
- CollisionGroupManager
- public abstract class CollisionBounds
- extends Object
- implements CollisionGroupManager
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
LEFT_COLLISION
public static final int LEFT_COLLISION
- See Also:
- Constant Field Values
RIGHT_COLLISION
public static final int RIGHT_COLLISION
- See Also:
- Constant Field Values
TOP_COLLISION
public static final int TOP_COLLISION
- See Also:
- Constant Field Values
BOTTOM_COLLISION
public static final int BOTTOM_COLLISION
- See Also:
- Constant Field Values
CollisionBounds
public CollisionBounds(SpriteGroup group,
int x,
int y,
int width,
int height)
CollisionBounds
public CollisionBounds(SpriteGroup group,
Background backgr)
setCollisionGroup
public void setCollisionGroup(SpriteGroup group1,
SpriteGroup group2)
- Specified by:
setCollisionGroup
in interface CollisionGroupManager
getGroup1
public SpriteGroup getGroup1()
- Specified by:
getGroup1
in interface CollisionGroupManager
getGroup2
public SpriteGroup getGroup2()
- Specified by:
getGroup2
in interface CollisionGroupManager
isActive
public boolean isActive()
- Specified by:
isActive
in interface CollisionGroupManager
setActive
public void setActive(boolean b)
- Specified by:
setActive
in interface CollisionGroupManager
revertPosition1
public void revertPosition1()
setCollisionRect1
public boolean setCollisionRect1(Sprite s1,
CollisionRect rect)
- Sets
Sprite
one collision rectangle (sprite bounding box)
into rect
.
In this implementation, the sprite bounding box is
as large as Sprite
dimension :
public boolean getCollisionRect1(Sprite s1, CollisionRect rect) {
rect.setBounds(s1.getX(), s1.getY(),
s1.getWidth(), s1.getHeight());
return rect;
}
- Returns:
- false, to skip collision check
- See Also:
CollisionRect.intersects(CollisionRect)
,
CollisionRect.setBounds(int,int,int,int)
getCollisionRect1
public CollisionRect getCollisionRect1()
checkCollision
public void checkCollision()
- Specified by:
checkCollision
in interface CollisionGroupManager
isCollideSide
public boolean isCollideSide(int side)
collided
public abstract void collided(Sprite sprite)
- Sprite
sprite
hit bounds, perform collide implementation.
getBounds
public Rectangle getBounds()