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SpriteGroup
into this playfield.
AdvanceBitmapFont
with specified images.
Sprite
that can be animated.GameEngine
to create game environment.BaseAudioRenderer
interface is a simple abstraction for
playing audio sound.BaseGraphics
interface provide all needed abstraction
for drawing unto screen.BitmapFont
with specified images,
all images must have same width and height.
sprite
hit bounds, perform collide implementation.
sprite1
and Sprite sprite2
is collided,
perform any collide implementation.
CollisionGroupStandard
,
introduce some collision events, such as collision side, and
sprite position after collision.SpriteGroup
s.CollisionGroup
that calculate precise sprite position after collision.s
to occupy less memory.
AdvanceBitmapFont
.
src
can not null
.
src
can not null
.
Class type
object by specified size, src
can be null
.
File
object.GameEngine
to create game environment.GameFont
interface is
an abstraction for drawing text into screen.GameFont
creation,
also behave as the storage of the loaded GameFont
.Game
class except that this class is created under
GameEngine
frame work.SpriteGroup.getSprites()
.
AdvanceBitmapFont
that using standard Bitmap Font Writer,
created by Stefan Pettersson.
char c
using this font.
String st
using this font.
Game
.s1
and Sprite s2
bounding box (r1
, r2
) collided.
s1
collide with
Sprite s2
.
BaseTimer.startTimer(int)
has been called).
KeyCapture
src
has been captured.
KeyCapture
class.x
, y
screen coordinate.
BaseAudio.MULTIPLE
policy.
BaseAudio.SINGLE
, BaseAudio.MULTIPLE
, BaseAudio.SINGLE_REPLAY
).
c
before render it.
SpriteGroup.clear()
except this method also removes sprite memory reference).
Sprite
one collision rectangle (sprite bounding box)
into rect
.
Sprite
one collision rectangle (sprite bounding box)
into rect
.
st
into key sequence.
BaseInput.mouseMove(int, int)
instead.
num
by shift
.
num
by shift
.
BaseAudio.SINGLE
except the audio clip is force to replay.
source
should be sorted or not before checking is the collision really occured.
Sprite
is a graphical object that have its own behaviour.Sprite
.
Sprite
with specified image and position.
Sprite
with specified position.
SpriteGroup
is a group of sprites with common behaviour.GameObject
with ID = 1
will be the first game to be played.
fps
frame per second.
GameEngine
to create game environment.
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